Posts

First Steps with Armored Knights: Guderian Crosses the Meuse

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I purchased a copy of Grognard Simulations ' Armored Knights: Guderian Crosses the Meuse (GCtM) from the Mark Ruggiero estate recently. I have my commitment in on the upcoming Armored Knights Case Blue - Don Bend and will be helping playtest AKCB Stalingrad at ConsimWorld this summer. I figured I needed some practice ahead of time, and GCtM has a compatible game system in a single map game. I have the map under plexiglass at the office. I marked it up with the setup formation boundary lines and German limit of advance line. I tried a single turn exercise between a Panzer division and the French 5 DLC. The German setup is about right, though with the wrong division, and the French are setup OK-ish. This second picture shows the end of the German Ops phase in the first turn. 5 hasty attacks were delivered by various stacks of Germans, pretty much blowing through the French. The French lasted about as long as I expected but they did prevent the Germans from rushing...

3D Printed Counter Templates

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I like clipped counters but I rarely do so. I tend to clip the corners unevenly or take off too much material. I got my kids a 3D printer for Christmas. I found a counter template model on thingiverse and it works well. Just slot a counter into the template and clip the corners. These are 1/2 inch counters with a 2mm corner.

PIC-Guam Quick Start Resources

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Howdy, First up is Grognard Simulations' Pacific Island Campaign - Guam . This was GSI's first title. After I played a scenario from PIC - Saipan/Tinian recently I wanted to go back for another look. This post will mix some observations about Saipan/Tinian with some resources for Guam. Kent and I played the Death Valley scenario using an unpunched copy of Saipan/Tinian. What I observed was that a relatively small scenario took a long time to setup. It occurred to me that I wanted to get going fast with a new game. Perhaps others would want to as well. How to make this happen? Add some cheat sheets to cut down on the complexity in the Order of Battle and the counter mix. Here are the relevant cheat sheets for the Orote scenario in PIC - Guam. These are the counters and locations needed to play the game. Note that there are some extra counters, allowing for starting Battalions and Companies to break down if needed, and for the artillery Batteries to build up to Batt...

Intro Post

Howdy All! This is the first post of my new blog, Punched. This blog is about wargaming, particularly map-and-counter wargaming. I'm getting back in to this hobby after a long hiatus and I hope to share some useful observations and resources.